IMAGINE FINISHING YOUR PROJECT AT THE TIME IT WAS DUE, LMAO CANT BE ME.
OKAY ENOUGH SWEARING!
Got these bad boys for my prep. There are more assets that I have that are not in here but I think you got the gist of where I got these.
(These are all free btw in the unity store)
I've also repurposed a lot of the scripts that I've made during class cuz I think that's the essence that I'm getting from using unity. And boy even though these are repurposed, they are incredibly confusing still.
I'm unsure whether there wasn't enough time for Unity to be introduced, but I felt like I was lost for the whole entire time. (Well, not necessarily. Having the switch from Processing to this was very overwhelming in my opinion, and considering the fact that we're online, that instant feedback that a classroom creates wasn't there? But I digress.)
I am overloaded with STIMULATION AND I AM ITCHY.
Oh that cloth plan on the other one is too ambitious. I've tried a variety of way to make use of the built in unity cloth system and it does not work the way I was thinking of (Basically I wanted to use the cloth to create a complex collision object that can carry the marble or what not on it so the amount of 3d modelling would be lower but alas that is not possible with my current knowledge. It may be possible with a rigged bone object that functions similarly to a cloth but that also takes a lot of brain power to even instantiate.
Scripts used:
Video:
Here be the video of the thing! You can run it on your own system as well, but I think that hardly matters since this whole build is very time based. Anyways, heres the file.
Final thoughts. This semester has been very difficult for me and I think I'm not the only one that feels that way. The whole class was overall very fun and very challenging in a good way, and I enjoyed the new things and techniques that I've learnt this sem.
Well that's it, until next time y'all!





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