Wednesday, 18 November 2020

Rough Gullbird

 


Okay so, main idea started with trying to make a rope to create that second contraption in the scene. the one that spins a box after the slide.

I've tried to make a chain last week, but it was overall a bit confusing still but I really like the idea of that.

and of course, collision triggers are probably what I need to move the camera ill have to see.

Oh I'll also have to reinstall rhino cuz I forgot to do so. Rhino will probably do the majority of the more complex shapes in the contraption.

(Also had an idea of a sort of marble race but that needs more thought put into it for it to be realized.)

Im also interested in the Cloth function that unity seem to have. It'd be fun to see how it'll interact with collision. I may also add it in the final version to see it give this smooth movement.

As for auditory usage, I want to use a variety of on collision sounds, specially on the "You Win/You Lose" part like a metal clank, or wood snapping or what not. (I wonder how hard it is to make breakable objects.)



If both the balls fall in the "You Win" bin, the camera changes once more to show a price at the end.
The price may be shocking.


I will now proceed to scream as I muster the will to do anything for school in this forsaken timeline where we spend the majority of the day in our rooms or offices :UU

Thursday, 12 November 2020

What is happening

 Too much happened this week and frankly I wanted to relax a bit. Getting a bit burnt out.


ANYWAYS, I have explored the Unity just a tad. Not much experimentation this time around because busy time. (Rather just very disheartened this week.) Hopefully I can muster up some brain power to do so next time:U


Also I have no clue why the convex collision option for that bin doesn't work. 






Speedran Coding

Another day another monki moment. Had about 2 hours to make this until it is up and done! My idea was to create a looping hallway that never...