I am tired.
Well I tried to make some animated drawings in processing but it took very long lmao.
Image of me crying cuz im tired.
anyways heres the code:
float shake = .1;
float sizeValue;
float animationDuration = .5;
int circleX;
int circleY;
int squareX = 50;
int squareY = 50;
float mouseInput = random(mouseX);
//setup
void setup(){
noStroke();
frameRate(100);
size(1000,1000);
}
void draw(){
//calls on backgroundElement
backgroundElement();
//calls on the background gradient
squareGradient();
//fills and calls on 1 instance of cloudBorder
fill(255,176,237);
cloudBorder();
//fills and calls on another instance of cloudBorder
fill(10,17,81);
cloudBorder();
//calls on the planet
planet();
}
void planet(){
for (int o = 360; o > 0 ; o-=70){
//outermost ring
push();
translate(width/2,height/2);
rotate(radians(sizeValue*.7));
ellipseMode(CENTER);
fill(o*2,o/1.5,(o*10)/2);
ellipse(0,0,600,100);
pop();
//innerring
push();
translate(width/2,height/2);
rotate(radians(sizeValue*1));
ellipseMode(CENTER);
fill(o*5,o/2,4*o);
ellipse(0,0,300,100);
pop();
//planet itself
push();
fill(220,100,219);
translate(width/2,height/2);
ellipse(0,0,200,200);
pop();
push();
translate(width/2,height/2);
rotate(radians(sizeValue*1));
ellipseMode(CENTER);
fill(212,88,202);
ellipse(0,0,200,10);
pop();
sizeValue--;
}
}
void cloudBorder(){
//for loop to fill the borders
for (int y = 0; y <= 1000; y += 50){
//I dont know how to simplify this further at the moment. It eating the performance which is sad moment.
//left border
rect(circleX, circleY+y ,squareX*cos(sizeValue*.01) ,squareY*cos(sizeValue*.01));
//bottom border
rect(circleX+y, height+circleY ,squareX*cos(sizeValue*.01) ,squareY*cos(sizeValue*.01));
//right border
rect(width+circleX, circleY+y ,squareX*cos(sizeValue*.01) ,squareY*cos(sizeValue*.01));
//top border
rect(circleX+y, circleY ,squareX*cos(sizeValue*.01) ,squareY*cos(sizeValue*.01));
sizeValue += animationDuration;
circleX += random(-shake,shake);
circleY += random(-shake,shake);
}
}
void squareGradient(){
//simple gradient pattern in the background
//also for loops to create the gradient background
for (int w = 1000; w > 0; w -= 100){
for (int u = 1000; u > 0; u -= 100){
fill(w/5,w/u,(w+u)/8);
rectMode(CENTER);
rect(width/2,height/2,u,w);
//creates random variables to shake the shapes
w += random(-shake,shake);
u += random(-shake,shake);
}
}
}
//background element
void backgroundElement(){
for (int w = 0; w <= 255; w++){
background(w);
}
}


